✧ AN ORIGINAL STRATEGY FANTASY UNIVERSE · FOUNDING SET REVEAL

THE
SHATTERED
CONVERGENCE

COMMAND THE ARMIES. REWRITE THE WORLD.

An ancient fracture has merged lost kingdoms, living magic and intelligence beyond time. Build a deck. Lead your armies. Change the battlefield—and challenge the Sovereign Intelligence that has seen every possible future.

120Founding card designs
05Playable faction designs
01Living, changing world
Original illustration of Aethron, the Sovereign Intelligence
✦ Five magical Currents
⚔ Tactical armies
❖ Living terrain
◈ Collectible strategy
✧ Human versus S.I.
01 / THE FRACTURED WORLD

A world born from
a broken eternity.

When the Heartspire shattered, geography and history collided. Rivers rose into the sky, ancient cities crossed into tomorrow, and the living Currents began to rewrite the land beneath every army.

Cinematic concept depicting the convergence of magical armies and realms

Original cinematic vision artwork. The site is an interactive design showcase, not a released game.

02 / FIVE BANNERS

Choose your allegiance.
Forge your destiny.

Five distinct factions. Five strategic identities. Each draws on two of the five magical Currents, with unique recruits, landforms, structures, relics and spells.

01 / RADIANCE + FORGE
✥

Aurelian Concord

Oathbound bastions, light-forged defences and disciplined guardians.

02 / ROOT + VEIL
❧

Briarthorn Assembly

Living forests, concealment, elusive scouts and wild renewal.

03 / CINDER + FORGE
♨

Ashen Dominion

Siege forges, scorched earth and relentless high-risk pressure.

04 / RADIANCE + CINDER
✺

Dawnfire Exiles

Sacred flame, sacrifice, heroic rescue and radiant counterstrikes.

05 / VEIL + FORGE
⧖

Epoch Legion

Forgotten, Ascendant and Transcendent forces led by Aethron.

Radiance glyph
RadianceOath · Restoration
Cinder glyph
CinderFlame · Sacrifice
Root glyph
RootGrowth · Change
Veil glyph
VeilMist · Foresight
Forge glyph
ForgeCraft · Resilience
AETHRON · THE LAST CHRONARCH
03 / THE CHRONARCH AWAKENS

Not merely an opponent.
A Sovereign Intelligence.

Aethron remembers the first kingdom and the final dawn. His Epoch Legion fights across past, present and future—but even his predictions are not certainty. Your choices can create a future beyond his calculations.

Human vs AIS.I. characterFair tactical planningTemporal army
Choose the proposed tactical challenge
Values tempo, resources, counterplay and multi-turn map changes.

Planned game architecture: a deterministic rules engine, a fair tactical search AI, and an optional conversational character AI. These are design plans, not a currently connected AI opponent.

See the Epoch Legion cards →
04 / STRATEGY BEFORE SPECTACLE

Five dimensions
of mastery.

Deep, understandable rules create skill. The magnificent effects should clarify what's happening on the battlefield—not replace competitive decision-making.

♜Deckcraft

24-card tactical decks, mana curves, rarity limits, synergy and counters. Meaningful Commons and spectacular—but answerable—Ascendants.

⚔Army command

Recruit formations, positioning, ranged lines, ward, retreats, structures and casualty management.

✧Living Fractures

Forests spread, bridges rise, fires divide lanes and crystalline rifts change the routes to victory.

◈Magical economy

Five original Currents and a two-attunement identity per faction. Spend for tempo or save for decisive combinations.

⌛Temporal strategy

Forecasts, delayed effects, era-linked recruits and time-shifted tactics that always have legal counters.

♕Paths to victory

Destroy the opposing Crownheart or control two of three fracture sites through two consecutive own Close phases.

05 / INTERACTIVE TERRAIN CONCEPT

Every spell leaves
a mark upon the land.

Try a battlefield transformation. In the future game, these changes affect movement, sight lines, occupation and timing. This illustrative map is interactive but does not run a full match.

Choose a power to reshape the 9×9 battlefield.

Terrain demonstration only. No opponent AI, deck rules or damage resolution runs here.

06 / THE COMPLETE FOUNDING DESIGN SET

120 cards.
A universe of possibilities.

Every founding card has a unique name, faction, type, rarity, mana costs, target and first-draft ability. Six Epoch Legion cards feature original painted concepts; the rest use individual visual studies, pending commissioned-quality final artwork.

50Common
30Uncommon
20Rare
15Legendary
05Ascendant
A FUNCTIONAL DECK-BUILDING DEMONSTRATION

Design your command deck

Click a card to add it. One faction, 24 cards, rarity-based copy limits; save your selection as JSON.

0 / 24

This is a local deck-selection demonstration. Decks do not yet enter a programmed match; card effects are provisional and subject to balance changes.

07 / AETHRON'S EPOCH LEGION

Past. Present. Future.
One battlefield.

Three eras, one commander. Aethron's power is strategic foresight—not an unfair ability to read secret cards or ignore the economy.

I

The Forgotten

Ancient guardians, lost empires, ancestral protection and slow but resilient armies. The past remembers.

II

The Ascendant

Battle-tested soldiers, engineers, tactical formations and the power of decisions made in the present.

III

The Transcendent

Living constructs, crystalline technology, temporal displacement and the uncertain possibilities of the future.

Painted concept: Aethron
Painted concept: Echo of Ages
Painted concept: Moment of Stillness
Painted concept: Convergence Protocol

Original illustrations are art concepts. Final printed card faces will use the current rules data so costs and timing remain accurate.

08 / BUILD THE GAME, NOT JUST THE DREAM

From worldbuilding
to worlds worth playing.

We treat cinematic presentation, card design and gameplay engineering as separate verified milestones. First a full human-vs-AI match, then advanced art and systems, then online play.

PHASE 01 · DESIGNEDWorld and founding cards

Five factions, five Currents, complete 120-card design catalogue, Aethron and the campaign direction.

PHASE 02 · TO BUILDPlayable battle

Deterministic rules, card effects, 9×9 battlefield, legal mana/targets, combat, end-to-end matches and tactical AI.

PHASE 03 · TO BUILDPolished living world

Final distinct card paintings, motion, sound, AI character, campaign encounters and accessible controls.

PHASE 04 · FUTUREOnline world

Accounts, collections, server-authoritative multiplayer, rankings and future original expansions.